So who cant keep a constant posing rate? This guy. Lets pretend I never mentioned that post/day goal eh? Cool. Anyways, I have been up to somethings. (Sadly not Mass Effect 3, but I actually still need to finish the first one anyways.) Regardless, been helping with my girlfriend’s game project by making semi-stylistically bad animated things. Partly because at this point I can’t do that much better. As well as less animated but better looking terrain. Makes for an interesting contrast.
On Dwarf Fortress, my fort is choking with it’s >150 population, roaming animals, and the deadliest waterfall I’ve had the displeasure of embarking near. I started anew finding a calmer flatter locale. Thus begins fortress Shippets. Name leads me to attempt a large animal breeding and trading industry, which could be fun to try. I landed myself beside a river still frozen and covered under snow. If I am going to survive here I will have to hope I did not have the misfortune of perma-frozen landscape. If that is so, I may have to dig for underground sources of water quickly before my booze stockpiles and food stockpiles run out.
On Project Euler.

Got my first twenty five down! Only ~350 left to go.
On the dwarven side of things, the fortress is going strong without any real non waterfall related deaths. Pictured is the archer stand in the main gate. They seem to have a collection of birds going in the right one. Will be getting the butchers on that if there are any good ones left. I’ve defined the entirety of the fort as a burrow and assigned everyone to it as to hopefully stem the waterfall related accidents.
I am considering building a sort of fallout-esque bunker within my mines in case of emergencies and perhaps some sort of tiered defense with fun levers that collapse and or seal the path behind them in case of emergency or extreme boredom. The mines are providing plenty of gold and a decent supply of gems and unless I chance upon a vein of some practical metal I’ll just have to trade out for weapons. As it stands my non ranged fighters are for the most part invader bait and an early warning system that shall delay them hopefully long enough for my better armed and trained marksdwarves to pick a good number off.
Speaking of, still no attacks from the goblins or kobolds. I worry that with all the gold crafts I shall be sending with the next trade caravan will provoke a response. The kobolds have even ceased sending thieves. I hope that when the time comes I will have enough weapons and armor to go around.
Okay, yesterday slipped by without a post so I guess I owe you all two posts today. How about this one will be on Project Euler and the other will be a Helmssmith update? Sound good? Sure.
So problem 23 is about abundant numbers, or numbers where the sum of their divisors adds up to be more then the number itself. In other cases the number is ‘perfect’ or ‘deficient’. After learning that bit of trivia, the question is what is the sum of all positive numbers that can not be made by adding two abundant numbers. For reasons you don’t have to check any higher then just over twenty eight thousand.
Welp, at first I thought it was just looking for the highest number meeting that criteria. Nope. Then I was having trouble with numbers that were smaller then the smallest abundant number, it was only flagging even ones up until they got big enough to work correctly. I think this is the first time I’ve used do while loops and I kind of like them. Also I may go back and swap the test for abundance with a search in the list of abundant numbers generated. Lets see how long it takes me to implement binary search. Woo.
The fortress is growing and is currently resting at one hundred and twenty strong. The year is now 235. The mines have started but apart from a large vein of gold ore are so far bare of any usable metals. The waterfall has claimed more as well, but all I’ve managed to is provide a well inside my fortress and attempt to keep a large supply of booze in the storage. My attempt to dam proved too dangerous to continue risking my skilled masons on. The walls surrounding my fort are standing and now I need to build them higher and add walkways. First to be near finished is the archer station and guard posts at the front and now currently only entrance into the courtyard immediately outside my fort. So far the waterfall has been the largest cause of deaths in my fort but I fear that these years of peace are only the calm before the storm.
In equally productive news I’ve been considering attempting StarCraft II again. I somehow got placed in the silver league when I started but I never played much ladder. My cash always get so high, but I guess that just gets better with practice.
A slight fortress update. Winter came, went, and came again without freezing the river so that’ll be a problem. The couple that joined last summer with their child both lost their footing near the river and were swept over the falls. The above ground construction has started and is progressing nicely. The fortress has swelled with dwarves in the time passing. I’ve always had trouble holding my fort past the first invasion but with the aid of Dwarf Therapist I’ve pulled together a decent sized armed force to aid towards that end.
Ah Dwarf Fortress. My current fort really isn’t much to look at and for the purposes of taking that screen shot I hid all the native stone that was naturally everywhere in my freshly dug fort.
The outpost Zoneshtan, or Helmssmith, was founded in 232 next to a river in on a otherwise unnoteworthy hillside. The dwarves immediately began a decent into stone. From there they turned right and started a dense housing complex, to the left is to be the numerous workshops and stockpiles and eventually a dining hall. At the base of the ramp a special area was cleared for building a fine trading post. It is now late-summer and progress has been steady. Early on in the summer a female macedwarf, her husband, and child journeyed to the outpost. They were gladly welcomed and the construction continued on.
With any luck I can begin constructing a defense on the surface and begin training new recruits with my new mother macedwarf. So far so good, but a nearby waterfall is killing my FPS. The summers are hot but I’ll wait until winter to see if I’ll be lucky enough that the river will freeze and allow me to work on it.
And the surprise late night Terraria post. Or as my friends have got me saying, Terrawrarawr. So I guess this is another example of how I build into the earth and what. Though in this case there really wasn’t that much to take into consideration preexisting features wise. I had a pre1.1 save and I decided to take that character and as much as I could take with him off to a new world and build a much better thought out stronghold.
I didn’t have it really planned out past the entrance which I wanted to be a sort of umbrella tower thing that would require the hook to even get into. This kind of carried on with the rest of the place being more grapple friendly but I believe you can get around inside without one. The bare tunnels directly to either side of the tower are to collect drops from mobs at night and when I collect the redwire and get the tools to set it up the doors and slight ditch to either side should make for a functioning grinder on blood moons.
Not that I’ve played too much after I finished whats there. You can see the storerooms are really lacking in the chest department and I don’t have any of the other NPCs. On projects like this where I’m setting something else up for using or finishing up later I try and give them a sort of work in progress look to them. I think it looks nice and it works as a nice reminder.
The inevitable Minecraft post. Personally I, for the most part, build into a mountain or the ground and work from there rather than a build a structure from the ground up. Not just in minecraft but Terraria and Dwarf Fortress as well. I like to work around the landscape or cave formations and retrofit it into my own style.
Okay, yeah, not going to happen. I finally got the code for problem 22 working but my sorting method is messy and a bit clunky. My poison is C++ in Visual Studio Express, but I can’t say I’ve really tried much else. It fun to work through Project Euler except for when your code refuses to work and it takes a while for you to even come up with some test case that will smoke out the problem.
The next one looks easier at least but I’m not sure if I’ll keep going or maybe play more of the new Dwarf Fortress release. Now with vampire dwarves sneaking around the fort draining people and werewolves coming on the full moon my fortress will be even harder to defend.
Alright, it’s on the forums. Thread. It’s been a while since I’ve posted there. Even longer since I’ve posted a level. Even if it is just a reskin, the tileset is new. Though it still sits unfinished, today I ended up for the most part working on Project Euler and I spent longer then I’d like to admit figuring out why my program thought every year was leap year. Tomorrow maybe I’ll be brave enough to post some of my code from a problem off Project Euler.
Also: Helped my girlfriend with a project of hers by making this lighting potion, power up thing. Really pleased with how the lighting and the animation in general turned out. Maybe there is some hope for me and animating sprites after all.