3 Square is more or less where I started, and saying that it is where I started with Knytt Stories is pretty accurate. Before 3 Square it was mostly just fumbling with the editor. 3 Square itself started as a test of the shift object and ended as looping maze that still takes me a bit to find my bearings here and there.
The tilesets are default and came with the game for use in custom levels. Using the land and platforms from “Not Quite Dr. Cliché’s Underwater Lab” (#6) and the glowing lights from “Technology of the Ancients” (#60) stuck with me from there out. I’ve reskinned it once for showing my first tileset a bit before the Nifflas Support Forum crashed.
Also for any member of the forum who might read this, I believe I might repost a 3 Square redux in the semi-immediate future. My goal with this blog is to post at least once a day something I’ve made, I’m working on, or I’ve learned. (Maybe the hopefully occasional cheap post of something just interesting but we’ll see.) Anyway with any luck that will drive me to work on something and possibly some more Knytt Stories levels or the like.