Alright, it’s on the forums. Thread. It’s been a while since I’ve posted there. Even longer since I’ve posted a level. Even if it is just a reskin, the tileset is new. Though it still sits unfinished, today I ended up for the most part working on Project Euler and I spent longer then I’d like to admit figuring out why my program thought every year was leap year. Tomorrow maybe I’ll be brave enough to post some of my code from a problem off Project Euler.
Also: Helped my girlfriend with a project of hers by making this lighting potion, power up thing. Really pleased with how the lighting and the animation in general turned out. Maybe there is some hope for me and animating sprites after all.
So as promised I’ve uploaded my reskinned 3 Square up the the Knytt Stories Archive. (Here) But posting it on the forums is going to have to wait until tomorrow.
The tileset isn’t finished but I’ll post it here when it is, and maybe there as well. It’s kind of tricky because the color and the actual land are two separate parts and if you want to do a overhang thing you can kind of go under it’s three. I’ll go into a bit more depth once the tileset is finished.
3 Square is more or less where I started, and saying that it is where I started with Knytt Stories is pretty accurate. Before 3 Square it was mostly just fumbling with the editor. 3 Square itself started as a test of the shift object and ended as looping maze that still takes me a bit to find my bearings here and there.
The tilesets are default and came with the game for use in custom levels. Using the land and platforms from “Not Quite Dr. Cliché’s Underwater Lab” (#6) and the glowing lights from “Technology of the Ancients” (#60) stuck with me from there out. I’ve reskinned it once for showing my first tileset a bit before the Nifflas Support Forum crashed.
Also for any member of the forum who might read this, I believe I might repost a 3 Square redux in the semi-immediate future. My goal with this blog is to post at least once a day something I’ve made, I’m working on, or I’ve learned. (Maybe the hopefully occasional cheap post of something just interesting but we’ll see.) Anyway with any luck that will drive me to work on something and possibly some more Knytt Stories levels or the like.
This tileset has sat unnamed within my Knytt Stories folder for years and has even survived the death of a hard drive. As of ten minutes ago I branded it ‘Dust Mines’. It’s a bit dark but I guess that is kind of the point. I remember trying to work a custom object for “lighting” the lanterns and a set of corresponding shadows to hide Juni and the ground itself.
If I did make a level with this I think I’d try and have it feel like the walk up until the boss in You Have To Burn The Rope felt, at least for me. Seriously. To me that walk always seems so somber and hopeless. It just strikes that chord with me. It has an air of finality to it, as if at the end of this tunnel our egg friend will die, he’s accepted this fate and all that is left is to keep walking and go through with it.
I’d want it to be some hopeless walk through a mine with no promise that you’ll ever get out. If I get better at animating COs maybe I’ll give it another shot. If you use this tileset let me know, I’d love to see what someone can do with it or hear what you think.
So I guess an introduction of sorts. I am Dukit Webber, internet denizen. I enjoy making levels and maps for games and such. I’ve really only put out levels for Knytt Stories and to be honest that was years ago. The hope is if I start this tumblr that I might release some more of these things. Not just limiting myself to more Knytt Stories levels but I’ll probably drop Minecraft or Dwarf Fortress projects or just a room I carved out of a hill. I’ve also been on a Project Euler bent so those might end up here as well so all of you, as of writing: one person, can see my amateur programming but comments are welcome and maybe I’ll get better.
As for that video, it’s Reason my last Knytt Stories level played by a man with a classy sense of music. I’d recommend playing it, the game is free and the level is on somewhere.